PS5 info is slowly being released with the code name “Prospero.”
The PS5 will support 8K resolution, ray-tracing technology and have non-existing loading times thanks to upgrading there memory to a solid state drive. What normally takes a PS4 fifteen seconds to handle a task would take the PS5 to handle the same task in a second. Two versions will be offered a PS5 and a PS5 Pro at launch. It’s expected the PS5 Pro will be much more powerful and offer more features; 8K video and higher frame rates could be two such examples. The PS5 will have an optical disc drive, but hasn’t revealed its final spec, but I’m sure it will be 4k UHD this go around.
Sony is looking to finally redesign the PS5 controller. Two major Upgrades that will enhance the feel of your controller will be an improved emphasis on haptic technology to replace the older tech rumble that is currently available in the DualShock 4, and the second being the addition of adaptive triggers. With the old school rumblers everything felt the same. All it did was rumble, but with the haptics, you will feel a broader range of vibration feedback. For example when your character is pulling a bow and arrow you will actually be able to feel a full sensation in the controller or if your playing Gran Turismo you will be able to feel the differences from concrete, grass, gravel, rain, snow all will have its own unique characteristics that will help bring a more life-like feel to your experience. Sony is also pushing to evolve it’s VR department. They are already looking into adding new features like eye tracking, mixed reality and also making the device lightweight and wireless to appeal to more people.
The evolution of the controls is also being looked at. They previously adopted the controls from the Playstation Move instead of VR specific controls. Found patents that were originally filed in February, appear to show a few big changes that could be coming to an updated PSVR headset. Some changes include the addition of new outward-facing cameras, two on the front of the headset and one on the back, as well as a camera on the controllers themselves. Don’t worry everyone that has a current PSVR hardware will still be compatible with their next generation system. So with already have sold over 4.2 million headsets, over 500 games I can only imagine if they innovate this device even more because It’s clear to say VR is gaining some ground.
Look for the PS5 to be available winter holiday of 2020 and look to be around $400 for a base to $500 for a pro system, but there are no official numbers released.
- Internal Breakdown of the PS5
- CPU- 8-core (Octo-core) AMD chipset based on Ryzen infrastructure
- GPU- Custom AMD Radeon Navi GPU made specifically for the console
- Audio- An unspecified 3D Audio system that will bring a “gold standard” to PS5 games
- Storage- SSD (solid state drive) that will greatly improve game performance in areas like load times Ultra-fast SSD (1TB/sec+
- Game Mediums- Disks will still be used in a similar fashion to PS4, but the disk drive will also be usable for 4k Blu-ray disks
- Resolution- Support for up to 8k screens, with full 4k support
- Controller- A completely reworked controller with adaptive triggers and improved haptic feedback
- User Interface- A new, dynamic UI with more options to make the experience customized for each user
- PSVR Support- PSVR will be supported by PS5
- RAM- 24GB GDDR6